Player Information
Name: Matchre
Personal Journal:
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Age: 19
Contact Info:
Other Characters Played: Sayaka Miki, Kohaku.
Character Information
Character Name: Terra's Lingering Will.
Character Series: Kingdom Hearts Birth By Sleep
Character Age: A vaguely defined age I'd best estimate as very early twenties + 10 years as a tin can.
Character Gender: Male.
Original Canon
Canon Point: 10 years post-BBS; after the end of KH1 but before Chain of Memories. So he hasn't gotten to be a KHII super special Final Mix boss fight yet.
Background Link: So once upon a time there was this guy, and then he was just a suit of armor. (alternate links since that site can be extremely laggy: here and here.)
Personality: To talk about the Lingering Will, first I have to talk about Terra, the, well, contributor, of the will being acted upon. As an apprentice training to one day become a Keyblade Master, Terra held an insistent desire for gaining more strength - this wish grew in intensity as his journey in the plot progressed, from a typical desire for strength to gain approval from his Master and father figure, to a fervent need to gain the strength that would surely help him forge a way to make things right with his friends.
While it was these desires that led to his transcendental force of will, they also set the stage for his heart's slow slide into darkness. 'Power' is certainly something darkness can offer in heaps, after all. And Terra, carefully egged on by Master Xehanort, fell for the trap. It started small - an accidental manifestation of darkness during his Mark of Mastery exam, later a sudden breakout of power that permanently scarred and blinded one of the opponent's eyes, and from there on until it was an integral part of his fighting style. While he did manage to keep the darkness in check as he learned more about using it, this exposed his heart to an outside danger he honestly couldn't have seen coming.
The Lingering Will is what happened when Terra lost both his heart and body to possession in one unfortunate swoop, and was still unwilling to give up in the face of the transgressor. Because of the unblinking focus he needed to maintain his mind, however, something of Terra's subtleties have bled away over the years. He's quicker to anger and strike back now, and his trusting nature has fallen into major disrepair. It's rusted, you could say.
..Alright, so I might actually have accidentally downplayed the anger for a second there. The Lingering Will has a theme song, "Rage Awakened." You might notice its name has to do with being mad. When he has something that will incite that anger in front of him? He wakes the hell up to rage at it. You could say he's had a long time to stew, and that time has eroded his temper a good deal.
Where Terra's emotional reactions were usually understated until moments of extreme duress, the Lingering Will's are simply nearly incommunicable - even if the armor can, through some mysterious and arcane machination that can't quite be called voice, speak, it takes obvious effort to. When he does choose to use words, they start up disjointedly, one at a time - full sentences are small if existent at all, and he much prefers to say only what will communicate the gist of what he means. Basically, he communicates via fractured phrases punctuated by meaningful gestures and
Despite spending his decade in this form largely at rest in the Keyblade Graveyard, he did maintain some functioning level of awareness
"All I have left is my hatred for Xehanort."
...probably a whole lot of that. But wait, there's more! We also get some existential philosophy concerning The Lingering Will's thoughts on his own state of being:
"A feeling without a soul. "
Guy's become just an utter font of positivity, as you can see.
Stuck in the Keyblade Graveyard as he's been, It's arguable that he simply didn't have the energy to leave, or to really even act, without something to incite him to action right in front of him - when Sora shows up for his secret bossfight appointment, he has to puzzle out that he's sensing something troubling from Sora before even moving. This would obviously present some issues of playability, so I'll be taking the liberty of him actually being able to keep up activity in the tower.
Abilities: Terra's own powers, keyblade and armor were what was cast off when his body was stolen - and that's exactly what the Lingering Will was left to work with.
The Keyblade Armor's original purpose is for protection of the bearer, of course - but more for protection from the vast amounts of darkness that lay in the paths between worlds than for protection in battle. As he is now simply the armor rather than a body being protected within the armor, the Lingering Will can take a good deal more punishment considering all those health bars he grew for the secret boss fight.
A Keyblade is precisely what it sounds like. Both a weapon and a key to all manner of things that could be called 'locks,' it can be instantly summoned to the hand of its true owner, whether from mysterious pocket space or from someone else's grip.
He only possesses one main 'form' for his Keyblade, the Ends of the Earth, though that's all he really needs - due to years of... well, a mix of meditation and simple physical stasis giving him time to think to try odd things, the Lingering Will's learned a few tricks that Terra only packed one or two of in BBS proper.
One of these tricks is the Keyblade Glider, a form of inter-world transportation that can be used to zoom around regularly, too. The rest are described on the linked wiki page, but basically are all thus - ways of extrapolating power from within the Keyblade, to coax it into other convenient forms.
The Lingering Will's current fighting style is largely an advanced form of Terra's (one that's oriented toward being slower and harder hitting), and he retains the spellset that Terra had access to ingame. Based off of what he does and doesn't use in his second battle, though, I'd say he no longer makes much use of the darkness he so relied upon before.
As some others in the Kingdom Hearts universe are able to do, the Lingering Will has somewhat of a sense for others' hearts - but this is one of the things that has become very muddled by his time in isolation, so as such it's very unreliable and nigh useless for actually getting accurate information.
Lastly, there is 'Will's Cage' - a barrier he summoned to prevent Xehanort's escape when he was first possessed, created entirely from the force of... "well, fuck you Xehanort, that's why," because explaining these things is something canon does not like to do. Considering that he went into his original ten year rest shortly after employing this for a kickin' rad boss fight, I'm going to fluff that it's extremely taxing to do.
As for something he doesn't have... Significantly, when playing as the Lingering Will the player's various equipped abilities are all left untouched, save one - it's impossible to access D-Links, the power personified of the bonds Terra has made across the worlds he's visited. This is because the Wayfinder (a magically imbued token given to him by Aqua) that allows D-Links to function is not within the armor's possession.
Sample Entry: Here you go.